This afternoon I first downloaded, installed and played the famous “Deal or no Deal” mobile game. And, man, was I sorry for the time spent…
I’ve never seen the so-much acclaimed homonymous TV Show, but I’ve read about it. It looks like an exciting show, with people turning down banker’s offers and unveiling boxes, only to hope that the box they carry will make them rich; all of this combined with trivia questions to test their IQ and knowledge.
Well.. this shouldn’t be very difficult to translate into a game. And, unfortunately, it isn’t.
Pocket Gamer was the place I first heard about the game. It seems that, mediocre gameplay-wise as it may be, Gameloft’s Deal or no Deal was one of the most downloaded/purchased mobile games for this Christmas, proving once again that celebrity triggers celebrity, and that a very famous tv show attracts in turn a LOT of buyers for its franchised products.
Sorry this is not a recommendation. You might have started to expect one, given that our previous articles have been along the lines of “Best, Editor’s recommended mobile games”. In our new format launched two days ago, we’ll start discussing MORE mobile games, as many as we can, good or bad. It will be your choice, after all. Cute, huh?
So, let’s get back to Gameloft’s game: given that I’ve never seen the show, I was far from impressed by the game; it might have cute graphics and sound, but it has no action and the plain animations with the banker “ringing” become extremely boring. The only fun part is the “full game” one, where you get to answer actual trivia questions and test your general knowledge. After that, the boxes-chosing part is nothing more than basic luck game, where you can apply some kind of mathematic strategy and decide whether you accept the banker’s offer or not. Nothing breathtaking, nothing exciting about it.
The game’s success? I guess it’s predictable: after all, plenty of people get to visit NBC’s website, and would definitely try to see how the mobile game looked like. But, trust me, no crazy fool will ever spend more than 3 hours of his life playing willingly a mobile game with no plot, no action, no excitement and, above all, no rewards.
My rating? 6 out of 10, and that’s only because of the nice graphics, menu, colors, trivia questions and the like. It’s probably not Gameloft’s fault, given that the concept didn’t have much to offer for a computer game. But, then again, maybe I’m wrong and you actually like it. If so, feel free to post your comments, either here or directly on our Forum.